Summons Atlas
Final Fantasy VII Rebirth

Summons Atlas

Every summon materia — where it comes from, the Divine Intel shrines that tame it, what it does on the field, and the fights it’s actually for.

Spoiler level: names all 13 summons and the chapter / region that unlocks each, plus superboss and Protorelic gating for Gilgamesh. No plot. Nothing here is missable — every Chadley summon stays available through Chapter Select.

How a summon actually works

A summon rides along as a temporary fourth party member, acting on its own while you feed it commands with your ATB.

1 · Open the gaugeThe Summon gauge only starts filling after you stagger an enemy once. No stagger, no summon.
2 · Pay the ATBSpend 1 ATB to call a medium summon, 2 ATB for a large one. Any party member can do it.
3 · Feed it commandsWhile it’s out, spend ATB on its abilities. Its gauge ticks down the whole time.
4 · The send-offWhen the gauge empties it unleashes its ultimate automatically, then leaves. That hit is the whole point — time the fight around it.

Best value: summon into a stagger you set up, dump ATB on its big ability, and let the ultimate land while the target’s damage multiplier is still up. The materia’s passive stat bonus applies whether or not you ever summon it — so a well-chosen summon materia is also just a stat stick.

Pick by situation

The fightReach for
Raw single-target damageBahamut Arisen, then Alexander or Gilgamesh
Weakness unknown or mixedKujata (three elements at once) or Titan (non-elemental, always lands)
You need healing and a safety netPhoenix — heals on Rebirth Flame, ultimate leaves Reraise on the party
Huge-HP hunt or trash mob (not a boss)Odin — fill the gauge fast for Zantetsuken’s execute
Enemy resists physicalTitan or Alexander — both hit non-elemental
Magic-focused partyLeviathan, Shiva, Phoenix — their materia buffs Magic
Early game, no Chadley summons yetIfrit / Shiva / Chocobo & Moogle by the target’s weakness
Just need extra stagger pressureMoogle Trio — cheap, and Kupo Valse staggers

Divine Intel — the shrines

Six regions each hide three Divine Intel tied to that region’s Chadley summon: Grasslands → Titan, Junon → Phoenix, Corel → Alexander, Gongaga → Kujata, Cosmo Canyon → Bahamut Arisen, Nibel → Odin. Eighteen in all.

Each one you activate does three things:

The reward for the VR fight is identical at every difficulty. There is no bonus for beating a summon at full power — so always clear all three shrines first, then fight it on the easiest setting. Chadley flags the shrine locations on your map as you scan the region’s other intel.